Business Is Booming
Adventure Golf course owners are doing a tremendous business. Our new courses are charting $15.00 per game and are grossing over $1 000 000 per year (18 hole course). A
typical game takes about 45 minutes and an 18 Hole Course can accommodate about 100 players per hour. On weekends Adventure Golf courses operate at capacity for most of the day. Best of all, miniature golf has virtually no inventory and very little expenses. You can operate the course with one or two employees to hand out putters and balls and take care of the cleaning chores. Except for scorecards, nothing is consumed in the Adventure Golf business. The same putters and balls are used in every round.
If you are interested in this exciting new franchise opportunity please contact David Miller by phone on 0414 956 410 or via e-mail on email@example.com.
The Creation Process
Once a suitable site is found we set about designing a course that best suits its natural surrounds.
The challenge in designing an Adventure Golf course is to make it interesting to play. How a course plays is the key to bringing people back to play it again and again.
Adventure Golf does have a lot in common with regulation golf. To be interesting, miniature golf holes must have the contour changes found on the regulation green which causes the ball to break and turn as it rolls toward the cup.
Undulations and banking give the game an element of challenge and fun.
Adventure Golf courses do need unique elements to hold the player’s interest. Greens that bring water, sand traps, and rough turf into play add this uniqueness to Adventure Golf, while still maintaining an interesting and challenging game.
The Adventure Golf design brings all of these elements together in a beautiful, natural setting to capture the interest and excitement required for a profitable business.
As mentioned, the challenge in miniature golf design is to make the course interesting to play. Interesting shots bring repeat business. Undulations, banking, the size of the greens, the position of the cups, the intermixing of easier holes with more difficult holes to prevent back-up on the course, and a hundred other little refinements, which come only from experience, are the difference between success and failure.
On a well-designed course, a player is rewarded for a good putt without being overly penalized for a poor putt. If you hit the putt correctly it will go in the cup. If you hit poorly it may take two or three putts to get it in the cup, but you are not “out of play” or holding up the group behind you.
Adventure Golf believes that the best environment for a miniature golf course is the natural landscaping, streams, and waterfalls.
Natural landscaping has almost universal appeal, particularly if the course is kept clean and flower arrangements are changed regularly. Landscaping also has the added advantage of looking better every year as it grows.
On a well-designed course, players should feel that they are in their own space. Buffers between shots are an important design element to create this feeling. The three most common buffers used in Adventure Golf course design are streams, landscaping and elevation changes.
Streams and waterfalls add a clean, refreshing atmosphere to the course. They separate the holes, but they also make play more interesting. On a well-designed course, streams come into play on almost every hole they flow past. Landscaping adds natural beauty to the course and at the same time produces a very effective buffer between holes.
Elevation buffers offer a two-fold benefit. In addition to giving the players their own space, elevation buffers enable the course designer to build more interesting holes with uphill and downhill shots. Elevation changes also give a much more interesting overall appearance to the course.